VALORANT Game Tweets Analysis
Entertainment & Media Consumption
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Free
About
This dataset provides social media data related to VALORANT, a popular free-to-play multiplayer first-person shooter developed and published by Riot Games [1]. The game is a team-based tactical shooter where players control agents with unique abilities and use an economic system to acquire weapons [1]. This collection focuses on tweets scraped during the game's beta period, which concluded in June 2020 [1]. It includes tweets from official VALORANT Twitter accounts (@playVALORANT and @ValorantUpdates) and tweets that mention these accounts or relevant hashtags such as #VALORANT, #playVALORANT, or #ValorantUpdates [1]. The dataset is valuable for understanding public sentiment, social media engagement, and the discussion surrounding the game during its early stages.
Columns
The dataset scraped on April 18th, 2020, contains the following columns [2]:
- Index: An identifier for each record.
- Date: The date when the tweet was posted.
- Id: The unique identifier for the tweet.
- Text: The full content of the tweet.
- Length: The character length of the tweet.
- Likes: The total number of likes the tweet received.
- Retweets: The total number of retweets the tweet received.
- Sentiment: The sentiment analysis output, determined using TextBlob.
- Source: The original source platform from which the tweet was posted.
Distribution
The data is typically available in CSV format [1, 3]. The collection comprises two primary datasets:
Valorant.csv
, containing tweets from official accounts (@playVALORANT and @ValorantUpdates), and tweets.txt
, which includes numerous tweets mentioning specific VALORANT hashtags [1]. While exact total row counts are not specified, analysis summaries indicate the presence of hundreds of tweets within various date ranges, for example, 157 tweets between April 2nd and April 8th, 2020 [4].Usage
This dataset is ideal for various applications, including:
- Conducting sentiment analysis to gauge public perception of VALORANT during its beta phase [2].
- Analysing social media engagement metrics such as likes and retweets over time [2].
- Natural Language Processing (NLP) research and model training related to gaming discourse [1].
- Market research to understand community discussions and trends around new game releases.
Coverage
The dataset has a global regional coverage [5]. The time range for the data primarily covers the beta period of VALORANT, with scraping focused until June 2020 [1]. Specifically, tweets included were scraped on April 18th, 2020 [2], and the available data spans from March 2nd, 2020, to April 24th, 2020 [4]. The data scope includes content from official VALORANT Twitter accounts and public tweets mentioning the game, providing a general social media snapshot from that period.
License
CCO
Who Can Use It
- Data scientists and analysts performing social media trend analysis.
- Game developers and publishers seeking insights into player sentiment and community feedback during a game's beta phase.
- Academic researchers studying online communities, digital media, or natural language processing.
- Marketing professionals interested in understanding brand perception and engagement on social media platforms.
Dataset Name Suggestions
- VALORANT Beta Tweets
- Valorant Social Media Activity
- Riot Games VALORANT Twitter Data
- VALORANT Game Tweets Analysis
Attributes
Original Data Source: VALORANT Tweets