BTD6 Enemy Wave Data Analytics
Data Science and Analytics
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About
Provides detailed information on enemy wave composition for Rounds 1 through 140 in the popular tower defense game, Bloons Tower Defense 6 (BTD6). The data quantifies the exact count of all bloon types encountered in each round, including statistics like the Red Bloon Equivalent (RBE), which serves as a metric for the total health value of all enemies in a given round. This resource is essential for analysts and players seeking to understand game progression, difficulty scaling, and optimal tower defense strategies, especially concerning specific bloon immunities and late-game blimp-class enemies.
Columns
The dataset features 48 columns detailing the flow and makeup of the enemy waves:
- Round: The specific wave number, ranging from 1 to 140.
- RBE: The Red Bloon Equivalent of all bloons present in the round, measuring their collective health.
- Basic Bloon Counts: Columns tracking the quantity of fundamental enemies: Red, Blue, Green, Yellow, and Pink. Red bloons are the slowest, while Pink bloons are the fastest.
- Special Bloon Counts: Includes counts for Black, White, Zebra, Purple, Lead, Rainbow, and Ceramic bloons. Many of these possess unique defensive traits; for example, Lead bloons are immune to sharp damage, while Black bloons resist explosive attacks. Rainbow bloons pop into two Zebra bloons upon defeat.
- Modified Bloon Counts: Detailed counts for enemies possessing special attributes, such as Camo (requiring specific targeting), Regen (slowly regenerating lost health), and Fortified (having double their usual health). These modifiers are tracked across various bloon types (e.g., Camo_Green, Regen_Yellow, Fortified_Lead).
- MOAB-Class Enemy Counts: Counts for the large, blimp-like late-game threats, starting with the MOAB, followed by BFBs, ZOMGs, and BADs. Dedicated columns also track their tougher Fortified variants (e.g., Fortified_MOAB, Fortified_ZOMG), and the rapid DDT bloons.
Distribution
The data is structured in a standard tabular format (BTD6_Rounds.csv), containing 140 records, which align perfectly with rounds 1 through 140 of the game. The data is entirely valid, with no missing or mismatched entries across the 48 columns. The average RBE value is approximately 165,000, although this value can climb significantly higher in later rounds, reaching a maximum of around 1.46 million RBE.
Usage
Ideal applications include:
- Developing detailed predictive models for difficulty progression in tower defense games.
- Analyzing the introduction frequency of specialised enemies (such as Camo, Lead, and MOAB-class) across the initial game stages.
- Optimizing tower setups and upgrade strategies based on specific round compositions.
- Creating or testing custom game modes and balance adjustments.
- Serving as instructional material for data analysis using video game metrics.
Coverage
The product exclusively covers the enemy wave composition for Rounds 1 through 140 of Bloons Tower Defense 6. The scope is strictly focused on bloon type, count, modifiers, and RBE values per round, reflecting fixed game logic. The data is static and will not be receiving future updates.
License
CC0: Public Domain
Who Can Use It
- Game Strategists: To plan optimal defense strategies for high-difficulty scenarios.
- Data Analysts: For practicing data processing and statistical analysis on game mechanics data.
- Mod Developers: To understand and potentially modify the default wave structure of the game.
- Educators: For demonstrating real-world data tracking in the context of simulation and gaming.
Dataset Name Suggestions
- Bloons TD6 Round Composition (1-140)
- BTD6 Enemy Wave Data Analytics
- Red Bloon Equivalent (RBE) and Bloon Counts (BTD6)
- Bloons Tower Defense 6: Round Progression Statistics
Attributes
Original Data Source:BTD6 Enemy Wave Data Analytics
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