Tic-Tac-Toe Strategy and Outcome Data
Data Science and Analytics
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About
255,168 games of Tic-Tac-Toe, capturing every possible game sequence where Player X makes the first move. The games are recorded until a winner is determined or the game results in a draw. No symmetry optimisations have been applied, meaning every position on the board is treated as unique. This dataset is ideal for analysis, research, and the development of artificial intelligence.
Columns
- Winner: The final outcome of the game, indicated as X (Player X wins), O (Player O wins), or Draw.
- Move 1-X (Row-Col): The first move made by Player X, formatted as Row-Col.
- Move 2-O (Row-Col): The first move made by Player O.
- Move 3-X (Row-Col): The second move made by Player X.
- Move 4-O (Row-Col): The second move made by Player O.
- Move 5-X (Row-Col): The third move made by Player X.
- Move 6-O (Row-Col): The third move made by Player O, if applicable.
- Move 7-X (Row-Col): The fourth move made by Player X, if applicable.
- Move 8-O (Row-Col): The fourth move made by Player O, if applicable.
- Move 9-X (Row-Col): The fifth move made by Player X, if applicable.
- Note: Entries marked with
---
signify that the game concluded before these moves could be made.
Distribution
The dataset is provided in a single tabular CSV file named
tictactoe_games.csv
, with a size of 9.95 MB. It is structured with 10 columns and contains exactly 255,168 records, each representing a complete game.Usage
This dataset can be used to analyse winning strategies and patterns for both players. It is also suitable for training machine learning models to predict game outcomes based on a sequence of moves. Additionally, it can serve as a basis for game simulations for educational or research purposes and for studying decision-making processes in turn-based games.
Coverage
This dataset is not bound by geographic, demographic, or specific time-range constraints. It represents a complete enumeration of all possible Tic-Tac-Toe game states where Player X starts, making its coverage universal within the defined rules of the game.
License
CC BY-SA 4.0
Who Can Use It
- Data Scientists: For training predictive models and analysing game theory.
- Game Developers: To build and test AI opponents.
- Educators and Students: As a practical tool for teaching concepts in AI, statistics, and programming.
- Researchers: For studying strategic decision-making and combinatorial game theory.
Dataset Name Suggestions
- Complete Tic-Tac-Toe Game Enumeration
- Tic-Tac-Toe Strategy and Outcome Data
- Tic-Tac-Toe Move Sequences
- Exhaustive Tic-Tac-Toe Game Logs
Attributes
Original Data Source: Tic-Tac-Toe Strategy and Outcome Data