MK8D Vehicle Performance Data
Data Science and Analytics
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About
the in-game statistics for all drivers and vehicle components, including karts/bodies, tires, and gliders, available in the Nintendo racing title, Mario Kart 8 Deluxe. The purpose of this collection is to enable deep analysis of component performance and facilitate the discovery of the theoretically optimal combination of parts for racing. It should be noted that many drivers and parts share identical statistics, allowing for data reduction. While the data supports finding maximum performance, the truly optimal combination also depends heavily on the specific racecourse, the player's individual skill level, and elements like item luck during multiplayer matches.
Columns
The data file focusing on karts, for example, contains 14 distinct columns detailing performance attributes:
- Body: The specific name of the kart or body part.
- Weight: The attribute governing the kart’s weight class.
- Acceleration: The rate at which the kart increases speed.
- On-Road traction: The handling capability on standard racing surfaces.
- Off-Road Traction: The handling capability on rougher, off-road terrain.
- Mini-Turbo: The rating for the boost received after drifting.
- Ground Speed: The maximum speed achievable on normal ground.
- Water Speed: The maximum speed achievable when submerged.
- Anti-Gravity Speed: The maximum speed achievable on anti-gravity tracks.
- Air Speed: The maximum speed achievable while flying or airborne.
- Ground Handling: The steering responsiveness on normal ground.
- Water Handling: The steering responsiveness when submerged.
- Anti-Gravity Handling: The steering responsiveness on anti-gravity tracks.
- Air Handling: The steering responsiveness while airborne.
Distribution
The statistical data is generally structured for delivery in CSV format. The specific example file for kart bodies (
bodies_karts.csv) is small, measuring 1.72 kB. This sample file lists 40 unique values for the 'Body' column. The data covers every driver, kart/body, tire, and glider in the game. Specific row counts for the overall collection of component files are not presently available.Usage
This data is perfectly suited for use cases involving performance modelling and optimization. It can be used to analyse the performance characteristics of various driver and kart combinations. Researchers and gamers can determine the best theoretical build by matching component statistics. Furthermore, users may combine this information with racecourse data—such as curve complexity or ground type percentages—to build highly accurate predictive models for track performance.
Coverage
The scope of this data is strictly focused on in-game statistics pertaining to the Nintendo video game, Mario Kart 8 Deluxe. It possesses no geographic or demographic boundaries. The statistics reflect the fixed attributes programmed into the game's mechanics.
License
CC BY-SA 3.0
Who Can Use It
- Competitive Gamers: Users seeking a mathematical advantage by identifying the highest-performing vehicle builds for specific courses.
- Data Analysts/Modellers: Individuals interested in modelling game physics and understanding how discrete statistical inputs translate into overall performance metrics.
- Game Developers/Enthusiasts: Those interested in analysing the balancing decisions made by the game designers for drivers and vehicle parts.
Dataset Name Suggestions
- Mario Kart 8 Deluxe Component Statistics
- MK8D Vehicle Performance Data
- Kart Part Optimization Statistics
Attributes
Original Data Source: MK8D Vehicle Performance Data
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