Historical Video Game Sales Analysis
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About
A listing of video games that have sold more than 100,000 copies. This data was gathered by scraping vgchartz.com and provides a robust compilation of sales figures for numerous games across different platforms and global regions. It is a valuable resource for analysing trends in video game sales, assessing the performance of various platforms or genres, and understanding regional preferences within the gaming industry.
Columns
- Rank: The global sales ranking of the game.
- Name: The title of the video game.
- Platform: The console or system the game was released on (e.g., PC, PS4, Xbox One).
- Year: The year the game was released.
- Genre: The category of the game (e.g., Action, Adventure, RPG).
- Publisher: The company that published the game.
- NA_Sales: Sales figures in North America, in millions.
- EU_Sales: Sales figures in Europe, in millions.
- JP_Sales: Sales figures in Japan, in millions.
- Other_Sales: Sales figures in the rest of the world, in millions.
- Global_Sales: Total worldwide sales, which is the sum of all regional sales.
Distribution
The data is provided in a single CSV file named
vgsales new.csv
with a size of 1.37 MB. The dataset is structured with 11 columns and contains 16,598 records.Usage
Ideal applications for this dataset include:
- Analysing trends in video game sales over time.
- Evaluating the performance of specific gaming platforms or genres.
- Understanding regional preferences in the gaming market.
- Market research for game developers and publishers.
Coverage
- Geographic: The data includes sales figures from North America, Europe, Japan, and other parts of the world, culminating in global sales totals.
- Time Range: The dataset covers games released between the years 1980 and 2020.
- Scope: It includes video games with sales exceeding 100,000 copies.
License
CC0: Public Domain
Who Can Use It
- Data Analysts: To identify sales patterns and market trends in the gaming industry.
- Game Developers: For market research to understand the commercial success of different genres and platforms.
- Market Researchers: To analyse consumer behaviour and regional preferences in video game consumption.
- Academics and Students: For research projects related to the economics and culture of the video game industry.
Dataset Name Suggestions
- Global Video Game Sales (1980-2020)
- VGChartz Scraped Video Game Sales Data
- Worldwide Video Game Sales & Regional Breakdown
- Historical Video Game Sales Analysis
Attributes
Original Data Source: Historical Video Game Sales Analysis