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Historical Video Game Sales Analysis

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Tags and Keywords

Gaming

Sales

Video

Games

Analysis

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Historical Video Game Sales Analysis Dataset on Opendatabay data marketplace

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Free

About

A listing of video games that have sold more than 100,000 copies. This data was gathered by scraping vgchartz.com and provides a robust compilation of sales figures for numerous games across different platforms and global regions. It is a valuable resource for analysing trends in video game sales, assessing the performance of various platforms or genres, and understanding regional preferences within the gaming industry.

Columns

  • Rank: The global sales ranking of the game.
  • Name: The title of the video game.
  • Platform: The console or system the game was released on (e.g., PC, PS4, Xbox One).
  • Year: The year the game was released.
  • Genre: The category of the game (e.g., Action, Adventure, RPG).
  • Publisher: The company that published the game.
  • NA_Sales: Sales figures in North America, in millions.
  • EU_Sales: Sales figures in Europe, in millions.
  • JP_Sales: Sales figures in Japan, in millions.
  • Other_Sales: Sales figures in the rest of the world, in millions.
  • Global_Sales: Total worldwide sales, which is the sum of all regional sales.

Distribution

The data is provided in a single CSV file named vgsales new.csv with a size of 1.37 MB. The dataset is structured with 11 columns and contains 16,598 records.

Usage

Ideal applications for this dataset include:
  • Analysing trends in video game sales over time.
  • Evaluating the performance of specific gaming platforms or genres.
  • Understanding regional preferences in the gaming market.
  • Market research for game developers and publishers.

Coverage

  • Geographic: The data includes sales figures from North America, Europe, Japan, and other parts of the world, culminating in global sales totals.
  • Time Range: The dataset covers games released between the years 1980 and 2020.
  • Scope: It includes video games with sales exceeding 100,000 copies.

License

CC0: Public Domain

Who Can Use It

  • Data Analysts: To identify sales patterns and market trends in the gaming industry.
  • Game Developers: For market research to understand the commercial success of different genres and platforms.
  • Market Researchers: To analyse consumer behaviour and regional preferences in video game consumption.
  • Academics and Students: For research projects related to the economics and culture of the video game industry.

Dataset Name Suggestions

  • Global Video Game Sales (1980-2020)
  • VGChartz Scraped Video Game Sales Data
  • Worldwide Video Game Sales & Regional Breakdown
  • Historical Video Game Sales Analysis

Attributes

Listing Stats

VIEWS

0

DOWNLOADS

0

LISTED

12/09/2025

REGION

GLOBAL

Universal Data Quality Score Logo UDQSQUALITY

5 / 5

VERSION

1.0

Free

Download Dataset in CSV Format