Video Game Supremacy Public Vote Data
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About
IGN's Best Game of All Time bracket competition, hosted in September 2021, engaged the public to determine the most revered video game in history. Rather than relying on editorial selection, the outcome was driven by over 26 million registered votes across a bracket of 64 titles selected for their influence and popularity. The resulting data captures the voting dynamics, capturing the public sentiment and the heated internet discussion regarding the fairness of matchups and the exclusion of certain titles.
Columns
- Game: The video game title arbitrarily assigned as the reference competitor in the match.
- Opponent: The video game title facing the reference game in the specific match-up.
- Ratio: The proportion of votes received by the reference 'Game' in the match (ranging from 0 to 1).
- Win: A binary indicator of the match result, where 1 represents a victory for the reference 'Game' and 0 represents a loss.
Distribution
The dataset is provided in a CSV format, specifically
ign_bracket_competition.csv, with a file size of approximately 2.89 kB. It contains 62 valid rows and 4 columns. The data is clean, with 100% validity and no missing or mismatched values reported across the records.Usage
- Predictive Modelling: Developing logistic regression models to predict match outcomes based on game attributes.
- Sentiment Analysis: Assessing public preference and bias towards specific game genres or franchises.
- Statistical Analysis: Examining voting ratios to understand the margin of victory in controversial matchups.
- Data Enrichment: Integrating with external datasets such as Video Games Sales or Metacritic stats for deeper insights into the correlation between critical acclaim and public popularity.
Coverage
- Geographic: Global (Internet-based public voting).
- Time Range: The competition took place in September 2021, covering games released throughout video game history.
- Demographic: Video game enthusiasts and IGN readers who participated in the online poll.
License
CC0: Public Domain
Who Can Use It
- Data Scientists: For training classification algorithms and regression models.
- Game Journalists: To analyse historical popularity trends and support articles on gaming culture.
- Market Researchers: To evaluate the enduring brand strength of legacy titles versus modern releases.
- Gaming Enthusiasts: To explore the results of the tournament and investigate voting patterns.
Dataset Name Suggestions
- IGN Best Video Game Tournament Results 2021
- Video Game Supremacy Public Vote Data
- IGN All-Time Best Game Bracket Stats
- Public Sentiment Game Matchups Data
Attributes
Original Data Source: Video Game Supremacy Public Vote Data
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