Historical Console Gaming Market Data
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About
This data provides detailed historical information on home console sales and associated video game sales figures. It serves as a resource for charting the progression and evolution of the home console gaming industry across generations. The collection includes statistics on units sold, company ownership, and key dates, offering significant context for market analysis and academic projects focused on entertainment economics.
Columns
The dataset is split across two files:
Console_Data.csv (11 columns)
- Console Name: The recognised market name of the gaming console.
- Type: Indicates the console format; all records in this file are designated as "Home".
- Company: The corporation responsible for the console's release (e.g., Sony, Nintendo).
- Gen: Specifies the generation of consoles the product belongs to.
- Gen Years: The indicated time span during which that specific console generation was active.
- Release Year/Discontinuation Year: Defines the period over which the console was sold.
- Units Sold (million): The total number of console units shifted globally, measured in millions.
- Remarks: Additional textual details about the console, such as historical relevance (e.g., the first commercial home console).
- Link to gif: A URL pointing to an associated image or animation for the console.
scrapped_data.csv (6 columns)
- Game Name: The retail name of the video game.
- System Full: The specific system the game was released for, correlating with the
Console Name
column. - Units Sold (million): The sales volume of the game, measured in millions of units.
- Publisher/Developer: Information about the entities responsible for publishing and developing the title.
- Img_URL: A link to the box art image, useful for visualisation projects.
- Release Date: The date the game was launched on the system.
Distribution
The data is delivered in two separate CSV files. The
Console_Data.csv
file contains 26 unique records for different consoles, spanning 11 columns. Sales figures range from a minimum of 0.15 million units up to 155 million units sold. The expected update frequency for this dataset is annually.Usage (List ideal applications and use cases for the dataset.)
This data is suitable for creating historical visualisations demonstrating the market performance of different gaming hardware and software. It can be utilised for market share analysis between competing companies and across successive generations. It is also an excellent resource for educational purposes, particularly studies relating to technology adoption, economics, and media sales trends.
Coverage
The time scope for console releases ranges from 1972 up to 2020, covering generations 1 through 9. The data focuses exclusively on Home console types. Coverage includes major industry leaders such as Nintendo and Sony, alongside various other manufacturers. It is important to note that the data related to games for modern consoles like the PlayStation 5 and Xbox Series is incomplete or elusive and should be treated with caution in analyses.
License
CC0: Public Domain
Who Can Use It
- Business Analysts: To track the longevity and financial success metrics of consumer electronics.
- Data Visualisation Experts: To generate engaging charts and dashboards depicting market evolution.
- Historians: To map milestones and key competitive moments within the video game industry.
- Game Developers: To understand historical sales performance metrics linked to specific systems and eras.
Dataset Name Suggestions
- Video Game and Home Console Sales Metrics
- Historical Console Gaming Market Data
- Global Units Sold: Home Consoles and Games
Attributes
Original Data Source:Historical Console Gaming Market Data