eSports Tournament Prize Money
Data Science and Analytics
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About
This dataset focuses on eSports earnings, providing information on the money earned by professional players and teams from various eSports tournaments. It includes scraped data from eSportsEarning.com, offering insights into the financial landscape of competitive gaming.
Columns
The dataset consists of information distributed across three CSV files. One of these, 'country-and-continent-codes-list.csv', details geographical information with the following columns:
- Continent_Name: The full name of the continent (e.g., Asia, Africa).
- Continent_Code: A two-letter code representing the continent (e.g., AS, AF).
- Country_Name: The name of the country.
- Two_Letter_Country_Code: A two-letter code for the country.
- Three_Letter_Country_Code: A three-letter code for the country. Note that some values may be missing.
- Country_Number: A numerical identifier for the country. Note that some values may be missing.
The other two CSV files, 'highest_earning_players.csv' and 'highest_earning_teams.csv', contain data on player and team earnings across games such as Dota 2, Counter-Strike: Global Offensive, Fortnite, League of Legends, Starcraft II, Overwatch, PUBG, Hearthstone, Heroes of the Storm, and Arena of Valor. Specific column details for these files are not provided in the source material.
Distribution
The dataset is provided in CSV format and is structured into three distinct files. The 'country-and-continent-codes-list.csv' file has a size of 12.34 kB and contains 262 records. Details regarding the exact size or record count for the 'highest_earning_players.csv' and 'highest_earning_teams.csv' files are not available.
Usage
This dataset is ideal for exploratory data analysis, data analytics, and data visualisation tasks. It can be used to understand trends in eSports earnings, analyse player and team performance, and visualise the global distribution of prize money. It offers inspiration for studies into the competitive gaming industry.
Coverage
The dataset covers eSports earnings for players and teams from tournaments, featuring data on various popular games. Geographically, it includes information related to countries and continents globally. While the dataset is inspired by previous eSports earnings data covering 1998-2020, the specific time range for the current scraped data is not explicitly stated. It is updated quarterly.
License
CC0: Public Domain
Who Can Use It
This dataset is suitable for data analysts, researchers, video game enthusiasts, and anyone interested in the economics and global reach of eSports. It can be used for academic studies, personal projects in data visualisation, and business intelligence related to the gaming industry.
Dataset Name Suggestions
- Global eSports Earnings
- eSports Tournament Prize Money
- Player and Team eSports Earnings
- Competitive Gaming Financials
- eSports Earnings Database
Attributes
Original Data Source: eSports Tournament Prize Money