Smite 2 In-Game Item Database (Alpha v1)
Data Science and Analytics
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About
Detailed information on the in-game items available during the first alpha weekend of Smite 2. This collection provides a granular look at the attributes of each item, including their cost, tier, and statistical benefits such as strength, intelligence, and health. It is a valuable resource for game analysts, theory crafters, and developers looking to understand the early-stage itemisation and balance of the game.
Columns
- Name: The unique name of the item.
- Price: The in-game cost to purchase the item.
- Tier: The level or tier of the item.
- Strength: The strength attribute provided by the item.
- Attack_Speed_Percentage: The percentage increase in attack speed.
- Max_Mana: The maximum mana attribute.
- Intelligence: The intelligence attribute provided by the item.
- Max_Health: The maximum health attribute.
- Cooldown_Rate_Percentage: The percentage reduction in ability cooldown times.
- Magical_Protection: The magical protection attribute.
- Critical_Chance_Percentage: The percentage increase in critical hit chance.
- Lifesteal_Percentage: The percentage of lifesteal gained.
- Physical_Protection: The physical protection attribute.
- Magical_Penetration_Percentage: The percentage of magical penetration.
- Physical_Penetration_Percentage: The percentage of physical penetration.
- Mana_Regen: The mana regeneration attribute.
- Movement_Speed_Percentage: The percentage increase in movement speed.
- Health_Regen: The health regeneration attribute.
- Passive: A description of the item's passive ability or effect.
- Active: A description of the item's active ability, if it has one.
Distribution
The data is provided in a single CSV file named
smite2_items.csv
with a size of approximately 13.99 kB. It is structured with 91 rows, each representing a unique item, and contains 20 columns detailing various item attributes. The data is not expected to be updated in the future.Usage
- Game Balance Analysis: Analyse item statistics to assess the game's balance in its alpha stage.
- Theory Crafting: Develop and test optimal item builds for different characters and scenarios.
- Comparative Studies: Compare itemisation in Smite 2 with other MOBA games or previous versions of Smite.
- Data Visualisation: Create dashboards and charts to visualise item stats and relationships.
Coverage
The dataset covers all 91 unique items available during the first weekend of the Smite 2 Alpha test. There is no specific geographic or demographic scope as the data pertains to in-game digital items. The time range is limited to this specific alpha testing period.
License
CC0: Public Domain
Who Can Use It
- Game Developers: To review and balance item statistics for future game updates.
- Data Analysts: To explore patterns and relationships within the game's item ecosystem.
- Smite 2 Players & Community Members: To create build guides, wikis, and content for the community.
- Esports Analysts: To prepare for the competitive scene by understanding item dynamics early on.
Dataset Name Suggestions
- Smite 2 Alpha: Weekend 1 Item Compendium
- Smite 2 Alpha Item Stats (Weekend 1)
- First Look: Smite 2 Alpha Itemisation Data
- Smite 2 In-Game Item Database (Alpha v1)
Attributes
Original Data Source: Smite 2 In-Game Item Database (Alpha v1)