Global Video Game Sales Data
Data Science and Analytics
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About
This dataset provides a detailed snapshot of global video game sales, focusing on the dynamics between platforms and genres. It offers valuable insights into which gaming platforms are driving sales worldwide, the most successful genres across different regions, and how these factors have evolved over time. Analysing this data can enhance understanding of the gaming industry and reveal trends that contribute to the success of game developers and publishers.
Columns
The dataset contains the following 11 columns:
- Rank: The ranking of the game based on its global sales (Integer).
- Name: The name of the video game title (String).
- Platform: The platform on which the game was released (String).
- Year: The year the game was released (Integer).
- Genre: The genre classification for the game title (String).
- Publisher: The publisher responsible for the game's release (String).
- NA_Sales: Sales of the game in North America (Float).
- EU_Sales: Sales of the game in Europe (Float).
- JP_Sales: Sales of the game in Japan (Float).
- Other_Sales: Sales of the game in other regions (Float).
- Global_Sales: Total sales of the game worldwide (Float).
Distribution
The dataset is provided as a CSV file (
vgsales.csv
) and is approximately 1.36 MB in size. It contains 16,600 records across 11 distinct columns. All columns appear to be well-structured with no missing or mismatched values.Usage
This dataset is ideal for various applications and use cases, including:
- Gaining insights into the popularity of different gaming platforms and their associated successful genres.
- Observing which publishers have achieved success with multiple series or single titles.
- Drawing comparisons between specific aspects of the gaming industry or discovering general trends over time.
- Developing visual representations, such as graphs and charts, to depict game performance and industry trends.
- Implementing crosstabs to narrow focus on subsets within the data.
- Informing game development decisions by examining popular platform-genre combinations.
Coverage
The dataset's geographic scope is global, with sales figures broken down for North America, Europe, Japan, and other regions. The time range covers a span of 40 unique years of game releases, allowing for historical analysis of trends. There is no specific demographic scope beyond regional sales data.
License
CC0 1.0 Universal (Public Domain Dedication)
Who Can Use It
This dataset is suitable for a wide range of users, including:
- Game Developers: To understand market trends and inform development strategies.
- Gaming Industry Analysts: For market research, trend analysis, and competitive intelligence.
- Publishers: To assess performance, identify successful strategies, and plan future releases.
- Data Scientists: For practicing data analysis, visualisation, and building predictive models related to game sales.
- Students and Researchers: For academic studies on the entertainment industry, consumer behaviour, and market dynamics.
Dataset Name Suggestions
- Global Video Game Sales Data
- Platform and Genre Gaming Trends
- Video Game Market Analysis
- Worldwide Game Sales Performance
- Gaming Industry Sales Dynamics
Attributes
Original Data Source: Global Video Game Sales Data