Player Sobriety and Fortnite Metrics
News & Media Articles
Tags and Keywords
Trusted By




"No reviews yet"
Free
About
This dataset is a collection of 80 endgame Fortnite statistics, gathered to explore the relationship between a player's performance within the game and their mental state. It offers valuable insights for drawing conclusions concerning player sobriety and various in-game statistics. The data was meticulously collected by a player named Kristian Reynolds. The inspiration behind this dataset stems from Fortnite's significant success and the desire to study how player accuracy and overall performance correlate with their mental state during gameplay.
Columns
- Date: The specific date on which the corresponding game was played by the player, with recorded dates ranging from 10th April 2021 to 15th April 2021.
- Time of Day: The time of the respective day in which the game was played, primarily around 29th November 2021 to 30th November 2021.
- Placed: The player's final position in the game played, with outcomes ranging from 1st to 66th place.
- Mental State: The mental condition of the person when the game was being played, categorised as 'sober' (53%) or 'high' (48%).
- Eliminations: The number of opponent eliminations directly attributed to the player, with a range from 0 to 8.
- Assists: The count of assists provided by the player to help eliminate opponents, ranging from 0 to 6.
- Revives: The number of life restorations performed by the player during the course of the game, with values from 0 to 4.
- Accuracy: The percentage of accuracy of the player during the entire game, with various unique values recorded.
- Hits: The total number of hits taken by the player during the entire battle, ranging from 1 to 105.
- Head Shots: The total number of headshots achieved by the player during the final battle, from 0 to 33.
- Distance Traveled: The total distance covered by the player, with values ranging from 17.9 to 4.46k units.
- Materials Gathered: The number of materials collected by the player, ranging from 0 to 3002 units.
- Materials Used: The number of materials expended by the player, with values from 0 to 1740 units.
- Damage Taken: The total damage sustained by the player, ranging from 19 to 677 units.
- Damage to Players: The total damage inflicted by the player on opponents, from 60 to 1507 units.
- Damage to Structures: The total damage dealt by the player to in-game structures, ranging from 175 to 18.0k units.
Distribution
This dataset is provided as a CSV file named 'FortniteStatistics.csv', with a file size of 5.35 kB. It contains 80 records and 16 columns, with all entries being valid and no missing or mismatched data points identified.
Usage
This dataset is ideal for analysing the correlation between player performance in video games and their mental state. It can be employed to investigate how factors like sobriety influence specific in-game statistics such as eliminations, accuracy, and final placement. Additionally, it is suitable for studying the broader relationship between a player's accuracy and overall performance in Fortnite in relation to their mental condition.
Coverage
The dataset focuses on individual player statistics within the video game Fortnite. The time range for game dates is from 10th April 2021 to 15th April 2021, and for the time of day, it is concentrated around 29th November 2021 to 30th November 2021. There is no specific geographic or detailed demographic scope beyond the context of an individual player's gameplay.
License
CC BY-NC-SA 4.0.
Who Can Use It
This dataset is particularly useful for:
- Game developers and researchers: To gain insights into player behaviour and performance under varying mental states.
- Esports analysts: For evaluating player consistency and identifying factors that impact competitive play.
- Mental health researchers: To explore the potential impact of mental state on cognitive functions as manifested in gaming performance.
- Data scientists and enthusiasts: For predictive modelling, statistical analysis, and data visualisation projects related to gaming and human performance.
Dataset Name Suggestions
- Fortnite Player Performance & Mental State
- Endgame Fortnite Statistics by Mental State
- Player Sobriety and Fortnite Metrics
- Fortnite In-Game Performance Analysis
Attributes
Original Data Source: Player Sobriety and Fortnite Metrics