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Terraria Combat Metrics and Progression Data

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Tags and Keywords

Terraria

Weapons

Dps

Combat

Gaming

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Terraria Combat Metrics and Progression Data Dataset on Opendatabay data marketplace

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About

Evaluating combat efficiency in Terraria requires precise metrics across various game stages and damage types. These records catalogue the damage per second (DPS) for all weapons available in version 1.4.4.9, covering melee, ranger, mage, and summoner classes. By providing standardised measurements without the influence of external modifiers like armour or accessories, the collection offers a base-level comparison of offensive power for both single-target and multi-target scenarios. It serves as a detailed reference for understanding how different tiers of equipment perform against dummies, ensuring that players and developers can assess the relative strength of each item in the game's vast arsenal.

Columns

  • NAME: The official name of the weapon.
  • CLASS: The damage category assigned to the weapon, such as Melee, Ranger, Mage, or Summoner.
  • GAME PROGRESSION: The specific point in the game's timeline when the weapon becomes available (e.g., Pre-Boss, Post-WoF).
  • DPS (SINGLE TARGET): The damage per second recorded against a single target dummy.
  • DPS (MULTI TARGET): The damage per second recorded against three target dummies simultaneously.
  • DPS (SINGLE TARGET + PROYECTILE ONLY): The DPS recorded on a single dummy using only the weapon's projectile.
  • DPS (MULTI TARGET + PROYECTILE ONLY): The DPS recorded on three dummies using only the weapon's projectile.
  • OBSERVATIONS: Qualitative details regarding the weapon's behaviour, such as its ability to pierce enemies.

Distribution

The information is delivered in a single CSV file titled Terraria DPS_TV1.4.4.9_V1 - Sheet1.csv, which is 19.55 kB in size. It consists of 395 unique records across 8 columns. The data exhibits high integrity, with a 100% validity rate for the Name, Class, and Game Progression fields, though certain DPS metrics for projectiles and multi-target scenarios contain null values where the weapon does not possess those specific capabilities. This is a static archive with no future updates planned.

Usage

This resource is ideal for benchmarking weapon power at different stages of character progression. It is well-suited for creators developing in-depth guides or ranking lists for specific character classes. Additionally, mod developers can use the standardised base damage figures to ensure that new custom items are balanced correctly against the existing vanilla content. Players may also use it to determine which weapons offer the highest efficiency for boss encounters versus general exploration.

Coverage

The scope of the data includes all weapons present in Terraria as of the 1.4.4.9 update. Measurements for magical and summoning weapons were conducted using TModloader to ensure precise tracking of damage outputs. For ranged weapons, tests were performed using the lowest available ammunition type to provide a conservative baseline. Summoner metrics are based on the performance of a single minion. The data provides a static snapshot of the game's balance at this specific version.

License

CC BY-SA 4.0

Who Can Use It

Game balance analysts can leverage these records to study the power curve across different stages of game progression. Content creators and wiki editors may utilise the structured data to populate strategy guides and comparison tables. Furthermore, software developers working on Terraria-related tools or mods can use the metrics as a reliable foundation for their own calculations and testing.

Dataset Name Suggestions

  • Terraria 1.4.4.9 Weapon Damage Analytics
  • Total DPS Registry for Terraria Weapons
  • Terraria Combat Metrics and Progression Data
  • Version 1.4.4.9 Weapons Performance Archive
  • Terraria Damage per Second (DPS) Master List

Attributes

Listing Stats

VIEWS

1

DOWNLOADS

0

LISTED

27/12/2025

REGION

GLOBAL

Universal Data Quality Score Logo UDQSQUALITY

5 / 5

VERSION

1.0

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Free

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